So while it's true that Dragon Ball Z fans absolutely loved the game, mentioning Budokai 2 in the same breadth as something like Dead or Alive 3 or Virtua Fighter 4 would get you scoffed at. Granted, it did make a couple of small gameplay enhancements here and there (and all of them were for the better), but it still wasn't the mechanical leap that hardcore fighting experts needed it to be. Though last year's sequel was an obvious improvement in terms of presentation and modes, Budokai 2 was essentially the same experience that its predecessor was. If anything else, this recent installment proves that the development crew behind it has gone the extra mile to listen to suggestions and complaints brought forth by the fans, which is a feat that few other companies can unfailingly make a claim to. I'm speaking, of course, about Dragon Ball Z Budokai 3 - the most recent in the fast line of Atari's head-to-head brawlers that has consistently improved year after year. In the span of three Holiday seasons, it's managed to take a fun but flawed weekend rental and turn it into something a lot more enjoyable. The team at Dimps deserves a lot of credit.
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